Autodesk
Arnold
Autodesk Arnold is a powerful Monte Carlo ray tracing renderer. With this rendering software, you can meet the requirements of renders for feature animation films and visual effects. You can use Arnold for production rendering with both CPU and GPU, plus you can easily switch between CPU and GPU. This allows you to enjoy more flexibility and work more efficiently. Thanks to the ease of use and advanced features, you can focus 100% on your creative process. Our expert Autodesk specialists are ready to give you personalised advice so you can choose the right Autodesk Arnold subscription for you. We're here to help. Check out our contact options below or use our live chat.
Produktbeschreibung Arnold
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Discover Autodesk Arnold, an advanced Monte Carlo 3D rendering software that's perfect for creating feature-length animated films and complex visual effects. It offers the ability to quickly render high-quality 3D images. With easy-to-use controls and an intuitive user interface, Arnold ensures that your work runs more efficiently. Depending on your workflow, you can seamlessly switch between GPU and CPU, allowing you to take advantage of the powerful GPU to speed up and optimise your workflows, shortening iteration cycles and reducing the time you spend on reviews.
With Arnold, you can optimise and improve even the most complex projects. Arnold delivers exceptional performance in handling large datasets and complex scene files. Plus, it offers production-ready tools to manage characters, landscapes, and lighting with ease. The computational capacity of the software has been optimised, allowing you to display elements such as hair, fur and skin even more realistically.
Important features and improvements in Autodesk Arnold
- Imager plugin API: A public API is now available for imagers. This adds support for custom imagers and third-party imagers in Arnold.
- Automatic denoising: For new scenes, Arnold plugins such as MtoA and MAXtoA now automatically denoise renders with the Intel Open Image Denoiser (OIDN) imager.
- Progressive dithered sampling: Arnold now supports dithered samples in progressive and adaptive rendering. Dithering provides nicer noise distributions at low AA sample counts.
- Arnold GPU: Switch seamlessly between CPU and GPU rendering
- Subsurface scatter: High-quality ray-traced subsurface scattering eliminates the need for point cloud matching.
- Hair and fur: memory-efficient ray-traced curve primitives help you create complex fur and hair renderings.
- Motion blur: 3D motion blur works with shadows, volumes, indirect lighting, reflection or refraction.
- Volumes: render effects such as smoke, clouds, fog, flows and fire with volumetric rendering.
- Instances: efficiently ray trace instances of many scene objects with transformation and material overrides.
- Subdivision and displacement: create smooth, curved surfaces with support for Catmull-Clark subdivision.
- Support for Open Shading Language (OSL): now also support Open Shading Language (OSL).
- Light path expressions: gain the power and flexibility to create arbitrary output variables with light path expressions (LPEs) to meet production needs.
- Adaptive sampling: use a different way to tune images to reduce render times without compromising the final image quality.
- Tone shader: Combined with the contour filter, an advanced tone shader offers a non-photorealistic solution.
- Noise reduction: Powerful noise reduction solutions give you the flexibility to use much lower sampling settings.
Autodesk Arnold at Cadac
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